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Old May 25, 2007, 11:38 PM // 23:38   #1
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Default salvage in pre

The new armor system is great, but I'd like to see you add a salvage to pre-searing that will get ruins and insignias. There are a lot of us that have perm pre characters now that you can death lvl to 20 again. But the way it is, if you want a ruin or insignia for your armor you have to find someone who has a superior salvage from one of the exploits to salvage it for you. Players are paying up to 100k in pre and some 200k in post for a stinking minor ruin. I don't see how it would hurt to make a salvage availible in pre to eliminate this condition. Specially now that pre armor will also take insignias. Quite frankly I'd say anyone opposed to this idea probably has a salvage in pre lol.


I an even see how to go about doing this, say you put a collecter in picken square over the wall, and you have to have 10 bones, 10iron ingets, 10 wooden planks, 10 tanned hide squares and 10 granite slabs to trade for one expert salvage kit, that way you make it take some effert to get without having to program a new quest. Plus you would have to use up a couple of regular salvages to get it, kind of like learning to use an expert kit.

Last edited by Thom The Brawler; May 26, 2007 at 02:38 AM // 02:38..
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Old May 25, 2007, 11:52 PM // 23:52   #2
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I agree.
It would be nice if they added an expert salvage kit somewhere in pre. Considering that runes have been there since the start, I don't see why this would really hurt anyone (except the people who got lucky and have kits there). I mean, ANet did put Charr Bags in..
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Old May 26, 2007, 12:01 AM // 00:01   #3
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/notsigned

I don't have a salvage in pre btw.

Keep pre-searing the way it is. Don't start adding all this salvage/runes/insignia stuff, it'll wreck it IMO
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Old May 26, 2007, 12:13 AM // 00:13   #4
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**CONTAINS SPOILER IF YOUR NEW TO PROPH**
hmmm i agree
I think worst problem with pre is people shout things like "Ha ha Rurik your going to die in shiverpeaks" which isn't really on for people that like to watch vids and follow story ( i always skip anyway :P sorry Anet i don't even watch the vids you go to the trouble to make )

That aside i think this would devalue the kits brought through expliots which would be fantastic. Maybe make them like the charr bag drops? or somehow very hard to get so farming them for huge sales isn't easy. I do however think as pre is a training ground and players arn't supposed to stay there this won't happen but if it was down to me :
/signed
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Old May 26, 2007, 12:25 AM // 00:25   #5
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That's kind of the point to this suggestion, all this is already availible in pre. But it's a balck market condition that exploits an exploit that was fixed long ago lol. I don't see how this could posably ruin pre, since it would be strictly voluntary to salvage anything and use it, and there is no pvp in pre so how could it hurt another player?
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Old May 26, 2007, 06:25 AM // 06:25   #6
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I Agree,
we need to be able to Salvage the insignias and runes in Pre
there is nothing that great that drops in pre that it could possibley
ever hurt or change the balance of the game.
Anyone willing to spend months trying to death level
to level 20 deserves whatever few little bonus's they can get to
help them.
besides the fact there are several people as you say that
have expert salvages there already and it hasn't hurt the
game, except to make the person lucky enough to have went to
the guild hall and bought one during the guild hall glitch day
rich.
I say let them be salvaged and stop the exploiters from
getting rich and rubbing it in my face . lol

I like your idea of how to introduce them to pre also
that made sence to me.

Last edited by Jamey; May 30, 2007 at 09:03 PM // 21:03..
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Old May 26, 2007, 06:49 AM // 06:49   #7
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Default Yes!

YES! PLEASE put a superior salvage kit in pre or make SOME way to salvage runes. There are people who have them already from an old exploit. It would not ruin pre because these items are already in pre.

Please close the BLACK MARKET in pre by allowing ALL players access to RUNES.

PLEASE and THANK YOU.
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Old May 26, 2007, 04:46 PM // 16:46   #8
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I agree on the idea of adding them in but instead of making a collector for them make expert salvage kits drop from the same char bosses who drop charr bags give them about the same drop rate as the bags ... the market wont be flooded with them and the people getting rich off of an ability to cheat (no Im not going to call it an exploit people who discovered it and used it to bring stuff into pre knew it wasnt supposed to be there they were intentionally cheating and are now making money off of it) char bags are currently 2.5k or so so expert salvages would probably run about the same if they had the same drop rate.
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Old May 28, 2007, 05:11 PM // 17:11   #9
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Hm... this could be available as a collector reward, in packs of 10 uses instead of 25.
Or as a repeatable quest reward...

Or in a new outpost (Piken Square) avaialbe only for those characters that have made all the non-required quests...

Since Max armor collectors are the only ones that do not allow insignia... this would be even good... player could get the insignia and runes in Pre, and then use them agan (at least half of them) in the new armors they get.

The thruth is that many people leave at least one character un Pre.
People like that... and making it comfortable would give people a reason to buy one or more slots to make characters to leave there... and that is something Anet wants.
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Old May 29, 2007, 09:20 PM // 21:20   #10
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I Agree.

Please add a way to Salvage the runes and insignas, this
would fit in perfect with the Armor update we just got.

I know you can add runes to the pre Armor because
I had a lv16 Ranger show me his armor in trade when
he was braging about having Marsmanship +1 and sure
enough he did, he said it cost him 4 black dyes and 65k
and he was planning on getting more.

Lets take a bite out of the PRE BLACK MARKET and add
a salvage kit that can salvage the runes and insignas.

I would even go as far as to say PermaPre here I come
and buy an extra slot to death level to 20 if I had this option.

Oh and Pikens Square was a cool idea as a place to put a
collector for this.

SALVAGE RUNES IN PRE YES PLEASE!
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Old May 29, 2007, 09:54 PM // 21:54   #11
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There is a reason you don't have an armor crafter in pre.
There is a reason collector armor in pre doesn't have a helm.

Defender is not an easy title to get, and wasn't meant to be. Pre was not an area meant to stay in, but people who choose to, know what they are staying there for. People who want an advantage in pre, already have the Game of the Year items available. Even if you didn't buy the GotY edition, you can purchase the extras from the online store for a small fee.

This isn't needed, and although no 'balance' issues are involved, it changes what pre is, and was meant to be.

/not signed
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Old May 30, 2007, 12:00 AM // 00:00   #12
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I would suggest adding a "salvager" NPC to somewhere in pre that will salvage things for a decent amount of gold (2k perhaps) so that the market is not player dominated.
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Old May 30, 2007, 08:58 PM // 20:58   #13
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Quote:
Originally Posted by MagmaRed
There is a reason you don't have an armor crafter in pre.
There is a reason collector armor in pre doesn't have a helm.

Defender is not an easy title to get, and wasn't meant to be. Pre was not an area meant to stay in, but people who choose to, know what they are staying there for. People who want an advantage in pre, already have the Game of the Year items available. Even if you didn't buy the GotY edition, you can purchase the extras from the online store for a small fee.

This isn't needed, and although no 'balance' issues are involved, it changes what pre is, and was meant to be.

/not signed
This would not help you get Defender title so your mislead there as you
don't wear any armor when your death leveling and as for pulling the charr
to the res shrine your always moving so the armors not much of an issue there either.
Reason they want the SALVAGE is to add the runes and insigna for fighting
charr solo as every bit of defense helps.
Yes everyone know pre was only ment for training, but many of us
that have played since the begining have decided Pre is also a fun place
to spend some time,
So I see no reason why it could possible hurt to alow us this option as
it's up to each individual how they spend there time in GWs.

Yes We Want The Salvage Kit For Runes Please, as you said
it would'nt change the balance of the game.

except it may make a few BLACK MARKETERS CRY...
which is fine with me.
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Old May 31, 2007, 02:08 AM // 02:08   #14
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/signed

This wouldn't hurt anybody except the blackmarket players that charge about 100k per salvage.
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Old May 31, 2007, 02:14 AM // 02:14   #15
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Quote:
Originally Posted by Thom The Brawler
Quite frankly I'd say anyone opposed to this idea probably has a salvage in pre lol.

that or you are poor..anyway you can buy salvaged runes from people for maybe 40k post at most

and i also don't have a salvage kit because i don't think i had GW at the time of the glitch or i was GW vacationing....anyway i agree that anet made pre the way it is for a reason you guys are trying to make pre like post..whats next? better armor or better weapons? You don't need to stay in pre nothing is keeping you there except for LDOA title so why complain? If you had a kit yes im sure you wouldn't be complaining oyu would be exploiting it for at least some money if not 100k per use.

also if they add a salvage kit what about all those people that spent their hard earned money for a salvage use? anet can't refund the money you all may be happy but what about the others? what too bad for them at least i'm happy now?

You all complain a h$ll of a lot on stuff that is almost irrelevent. if you don't like pre the way it is get out. Anet was more then generous giving you charr bags for those going for LDOA title and not finding a way to delete the glitched items which i think anet is more the capable of going into peoples accounts like in one of the updates which i will not go into.


anyway yet again

/not signed


/not signed

Last edited by Loki Seiguro; May 31, 2007 at 02:24 AM // 02:24..
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Old May 31, 2007, 02:48 AM // 02:48   #16
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/signed

This wouldn't hurt anybody except the blackmarket players that charge about 100k per salvage.
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Old May 31, 2007, 05:41 AM // 05:41   #17
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/notsigned

Presearing is presearing. Just because things are really expensive there doesn't mean Anet should add a function that all of a sudden screws a lot of people over and break the presearing economy.
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Old May 31, 2007, 09:23 AM // 09:23   #18
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Quote:
Originally Posted by holymasamune
/notsigned

Presearing is presearing. Just because things are really expensive there doesn't mean Anet should add a function that all of a sudden screws a lot of people over and break the presearing economy.
Spoken like someone who either has a salvage or access to one lol
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Old May 31, 2007, 09:40 AM // 09:40   #19
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Salvage uses would be pretty cool, I'm still perfectly fine with Charr bags being added though. =D A week or so ago, I found someone to salvage some things for me for 6-7k per salvage.

Anyways - /signed
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Old May 31, 2007, 11:51 PM // 23:51   #20
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Well... if they do not add Salvage to PreSearing characters... they should REMOVE the exper and superior salvage items of those characters that are inside there, since they should not have them.
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